﻿namespace GingerGL.Drawing.BSP
{
    //------------------------------------------------------------//
    /// <summary>
    /// Types of directory entrys
    /// </summary>
    public enum DirectoryEntryType : int
    {
        Entities = 0,
        Textures,
        Planes,
        Nodes,
        Leaves,
        LeafFaces,
        LeafBrushes,
        Models,
        Brushes,
        BrushSides,
        Vertices,
        MeshIndices,
        Effect,
        Faces,
        Lightmaps,
        LightVols,
        VisData
    }
    //------------------------------------------------------------//
}
